Improved AI focus a little bit, making idea evaluation a little better.
Fixed bug that would cause units to get very poorly assigned when an attack order auto splits ( for instance when it reaches its target at a province at the center of the order ).
Units controlled by the front should now cancel orders that are heading towards provinces that are no longer part of the front.
Significant improvements to front balancing( Units should be far less likely to abandon parts of the front and far better at spreading units out across the front ).
Made unitcontroller units more decisive in where they are going, as well as various tweaks and fixes to reduce shuffling.
Makes the AI better at pushing after landing a naval invasion.
Made AI not bother with fallback orders if the area they would be defending is tiny.
New subject levels for fascist nations: Satellite, Reichsprotectorate and Reichskommisariat.
Added 2 new industry techs that allow you to improve conversion efficiency.
Added Equipment conversion ability on production lines that allow you to convert older equipment to newer and/or self-propelled models.
You can now License Produce equipment from other nations.
Voice over sounds for infantry units in Czechoslovakia, Romania and Hungary.
3 new war themed music tracks by composer Andreas Waldetoft.
New 3d models for vehicles, planes and infantry as well as accompanying 2d art for the new nations.
New focus trees, generals, companies, and ministers for Romania, Hungary, Czechoslovakia and Yugoslavia including alternate history paths.
Updated interface for Trade for easier overview and easier checking of convoysįor the rest you'll need to expand the spoiler below to read whole list (watch out, its long!).
Now with more casualties, strength and industry shown
New impassable borders and areas (Sahara) making warfare in certain parts of the world much more interesting.
Several changes to map and strategic areas for better play.
Grabbing territory occupied by others in peace conferences now much more expensive.
Rules show on war participant items when they have the capitulate icon up.
Its now possible to stop being capitulated by getting back to 90% and recovering your capital.
Added possibility to rename air wings and added historical naming schemes to most nations.
Radar now more visible with ranges on map that can be toggled.
Air missions and wings now visible and selectable on map with ranges etc.
All new air controls and interfaces including new air combat screen.